SkunkyStripe

The scary thing about learning tech for a game that gets patches is the fear that as soon as you learn something that makes your character a lot better it will get patched out next month.

smashbroslegacy:

Marth Melee - Super Smash Academy

Super Smash Academy has launched! Check out their first video, a video on Marth in Super Smash Bros. Melee. Excellent stuff here.

Smash Bros. Legacy

Its like Guilty Bits for smash brothers. (Or at least thats what I’m gonna compare it to)

Basically they are going to give you an over view of the characters strengths, what they are good for, and how to try to apply them. Then the rest will be up to you. This sort of information is a great starting point for someone who’s not too sure what to start focusing on with a character.

Non-FGC gamers are furious about Pokken adhering to standard game-development practices.

shadgandel:

the-nipperman:

shadgandel:

doctorbutler:

I can’t believe how many people are disappointed that Pokkenwasn’t announced for WiiU . It’s like they don’t genuinely don’t realize that every other fighting game in history had an arcade release first, followed by a console-port several months (or years, lol) later.

Do these people even like videogames?

Marvel 3 never got an arcade release. Neither did Street Fighter X Tekken. Games like Akatsuki Blitzkampf and Melty Blood were PC games first before being ported to the arcade. And I’m not mentioning the many fighting games that are PC-only and never saw an arcade release.
C’mon bro

While Shad has a great point this is a Namco game which do normally get a arcade port first to test the build and see if things need to be changed before a console release.

But, yeah, many games don’t get arcade releases. This is more or less a Namco thing.

Yeah Namco always have their fightans spend a few months in the arcades before heading to console… Except Soul Calibur apparently.

 Lets not forget that Ultra street Fighter 4 was out in arcades for months before it got a console release, and pretty much all Arksys games get an incredibly long time in arcade before being released for consoles. The Marvel crossovers specifically are targeted towards america more than japan. The original Melty Blood was a fangame that later on got support. And when the same company that made that (french bread) later on made their own game, Under Night In Birth, it was in arcade for a long time before consoles. Also the recent sega funded fighting game Dengeki Bunko.

 These games you listed that came out on PC or consoles firsts are exceptions to what can still be called a standard practice.

 Also since you mentioned SFxT. Remember how people thought that game was terrible until it got its 2013 update and then people thought it was much better? Probably could have been avoided if it game out on Arcade first. But that’s just my 2 cents.

doctorbutler:

Big Band can parry, and then he plays Jazzy NYC.

Alex confirmed for Skullgirls.

hirosashii:

Um…

I need MORE!

fyeahfightinggames:
“ kumagawa:
“ Last night, Siliconera broke the news that Atlus USA would be publishing AquaPazza, the crossover fighting game featuring characters from Tears to Tiara, To Heart 2 and other AquaPlus games.
This morning, Atlus...

fyeahfightinggames:

kumagawa:

Last night, Siliconera broke the news that Atlus USA would be publishing AquaPazza, the crossover fighting game featuring characters from Tears to Tiara, To Heart 2 and other AquaPlus games.

This morning, Atlus announced the game officially.   AquaPazza will feature a localization by Atlus themselves and will be available for the price of $30 on PlayStation 3.

The game will be based on the current Japanese arcade spec of AquaPazza (ver. 2.01) and its original Japanese voiceovers will be left intact. AquaPazza will be available this holiday season.

The game will feature 13 playable characters and 13 selectable partners. In addition to the single-player story mode, you’ll also be able to fight other players online.

ANIME!

vandalthemighty1:

Skullgirls cinema posters