SkunkyStripe

shadowforte:

Fighting game advice no one asked for #1:

if you’re going to grind the training room please and I really mean it please have a goal planned out before hand otherwise you’re most likely just wasting your time since you’re just doing stuff without any kind of direction, think of stuff you don’t know about enough or that caused you trouble in the past, “how can I punish this with my character?” “is it worth it to use X mechanic against Y attack?” see your own combos and tech and think, “can I setup something after that?” “is there a reset point here that I don’t know about?” “if my opponent blocks this what are my options?”

Also use your training mode options to the best ability you can, I know some training rooms can be very bare bones but others like Guilty Gear’s, Blazblue’s and Skullgirl’s give you a lot of options that help you a lot more than you would think of.

Believe me when I say your training sessions will be a lot more valuable and will end up giving more results when you start doing this.

here’s your monthly-ish reminder that “spamming” doesn’t exist and if you’re losing to somebody using one move a lot or playing defensively then that’s your fault for not adapting to the match

doctorbutler:

newyorksjojo:

lordnile:

You sound like someone who spams a lot.

you sound like somebody who doesn’t block

image

Get some Aloe-Vera

Non-FGC gamers are furious about Pokken adhering to standard game-development practices.

shadgandel:

the-nipperman:

shadgandel:

doctorbutler:

I can’t believe how many people are disappointed that Pokkenwasn’t announced for WiiU . It’s like they don’t genuinely don’t realize that every other fighting game in history had an arcade release first, followed by a console-port several months (or years, lol) later.

Do these people even like videogames?

Marvel 3 never got an arcade release. Neither did Street Fighter X Tekken. Games like Akatsuki Blitzkampf and Melty Blood were PC games first before being ported to the arcade. And I’m not mentioning the many fighting games that are PC-only and never saw an arcade release.
C’mon bro

While Shad has a great point this is a Namco game which do normally get a arcade port first to test the build and see if things need to be changed before a console release.

But, yeah, many games don’t get arcade releases. This is more or less a Namco thing.

Yeah Namco always have their fightans spend a few months in the arcades before heading to console… Except Soul Calibur apparently.

 Lets not forget that Ultra street Fighter 4 was out in arcades for months before it got a console release, and pretty much all Arksys games get an incredibly long time in arcade before being released for consoles. The Marvel crossovers specifically are targeted towards america more than japan. The original Melty Blood was a fangame that later on got support. And when the same company that made that (french bread) later on made their own game, Under Night In Birth, it was in arcade for a long time before consoles. Also the recent sega funded fighting game Dengeki Bunko.

 These games you listed that came out on PC or consoles firsts are exceptions to what can still be called a standard practice.

 Also since you mentioned SFxT. Remember how people thought that game was terrible until it got its 2013 update and then people thought it was much better? Probably could have been avoided if it game out on Arcade first. But that’s just my 2 cents.