amphasaurus-rex said: What if it exists, but you can turn it off as well? And what if there are switches between like three fighters possible? Don’t knock it till you try it.
It would basically be forced match ups. As it is in fighting games you choose one character to fight another in a match because they have better tools for the situation. Like someone might have a better projectile, or super armour, or a really good command grab. Something that gives them an edge against a particular opponent. For example in Project M if someone plays as Sonic you might want to choose a character with projectiles, becuase sonic doesn’t deal with projectiles very well since his gameplan mostly involves spin dashing at you from different angles.
With type advantages one character would just have an advantage in a match up because they do more damage against that particular person.
This would basically be because the game says so. and that works fine in a turn based rpg with six people and no direct control, but here in a fighting game it just sounds absolutly horrible.
Though I suppose having it as option would be fine.
My friends could make a far better argument against it than I could, I’m not that good at arguing points.