Thems Fighting’ Herds X PERSONA
I’d like to think I did a good job of converting FHTNG into a persona.
Thems Fighting’ Herds X PERSONA
I’d like to think I did a good job of converting FHTNG into a persona.
“I think what a lot of people are afraid of is if a donor is in, say, a car accident, hospitals have been known to actually let them die if they need an organ”
Fair thats a good reason
FFA like in the FPSs (the one with more kills win)? The assassins and snowball champions will reign with iron bloody fists. You would get flamed more often and the average levels of sodium each match will rise by 98%
This is the worst Idea I ever heard
I WANT IT
Unless you have some sort of sickness that makes your organs really bad why would you refuse to be an organ donor?
What the fuck are you doing with them after dying?
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
Oh maaaan!!!!
I wish i watch this SO MUCH earlier!!!
I have a problem with breakdowns and this post is really helpful!!!