SkunkyStripe

Another thing on Rising Thunder.

I know this beta is online only (or thats what I’ve been told), but I don’t like not seeing the oponents meter. As far as I can tell the only things you can do with that meter is cancels and super but still. I also think you should be able to see the opponent’s cool downs.

It just seems like a really strange denial of information for a fighting game.

Watching Alex Valle do some practice mode stuff in Rising Thunder.

I haven’t played the game yet myself but I really don’t dig the idea of cool down timers on special moves. I’m not gonna say its bad, but I really ain’t feeling it.

Work in progress

Work in progress

Gonna spend today catching my DA up to my FA. Then toorrow I have to make my weasly catch up to both. And fuck SoFurry at this point who even cares about that?

crocstew:
“foolin’ around
”

crocstew:

foolin’ around

diepod-stuff:

pixelartus:

“Dot” Creation - Creating Graphics with Soul

Game: King of Fighters XII

Developer: SNK Playmore

Released: 2009

System: Arcade, PS3, Xbox 360

Genre: Fighting

Wikipedia Entry


Animated Gallery of KOFXII Characters (100%, 200%, 400%)

About “DOT” Art - New Frontiers in Pixel Art

Source of above Images: kofaniv.snkplaymore.co.jp

I wonder how many people who make fan sprites in this style have seen the links provided.

yeahbeezii:

this owl was fascinated by a touch screen and still owned and carried a rolodex with her because she was in a 30 year coma

amazing

I wish I had an xbox controller that was styled like a ps3 controller so I wouldn’t have to go through so much ass backwards shit just to play Melty Blood and stuff.

Zepper! Zepper! Zepper! Zepper!

Zepper! Zepper! Zepper! Zepper!